Points systemUpdated 27 July 2026 · 16:42 IST
Editorial photograph of a sunlit T20 ground between innings — points-ledger hero.
Points system

How fantasy-cricket points systems are built — Sixer's editorial reading.

Sixer's editorial reading is not a system. It is a vocabulary: the rows that build a fantasy-cricket points ledger, why each row exists, what it does to a captain call, and what to check on the platform you play on.

Action rows

The rows that build a points ledger.

A fantasy-cricket points system rewards actions, not players. Sixer reads the rows below as the impact a six-hitting finisher actually carries into your team total.

ActionBase pointsStrike-rate bonusMilestone bonusNotes
Run+1+4 / +8 / +16+4 (50), +8 (100)Strike-rate ladder kicks in above 130 / 160 / 190 SR.
Boundary (4)+4bonus inheritsFour counts as a run total of 4 plus the strike-rate bonus trigger.
Six+6bonus inheritsSix counts as 6 + strike-rate bonus trigger; biggest single-row impact.
Duck (zero)−2Wicket-keeper / batter only.
Wicket (any)+25+8 LBW / Bowled+4 (3-for), +8 (4-for), +16 (5-for)Phase tag affects captaincy weight.
Maiden over+4Counts each maiden over bowled.
Captain multiplier×2Vice-captain ×1.5.
Catch+8+4 (3 catches)Caught-behind keeper catches carry an extra bonus on some platforms.
Stumping+12Keeper only.

Sixer's ledger lists the action-and-impact rows our editorial reader uses on a given night. Always cross-check against the official points sheet filed by the platform you play on — sixes and strike-rate bonuses are the rows that move most match to match.

Strike-rate ladder

The strike-rate ladder, in plain language.

A strike-rate bonus is the most discussed row on the desk. Sixer reads it as the impact a six-hitting finisher carries into your team total, not the headline six-fest on social.

+4

Bonus at 130–160 SR

An anchor running at 130–160 SR earns the smallest strike-rate bonus. The +4 bonus rewards a steady hand without rewarding slog risk.

+8

Bonus at 160–190 SR

A middle-overs batter at 160–190 SR earns the second-tier bonus. The +8 row carries the captain-call worth; reading the rows matters.

+16

Bonus at 190+ SR

A finisher at 190+ SR earns the biggest bonus. The +16 row carries the largest captain-call worth — but also the largest dismissal-mode risk.

Captain multiplier

Why the captain call is the biggest single decision.

Sixer reads the captain call as the single biggest decision the desk makes. The ×2 multiplier doubles every row above; vice-captain ×1.5 multiplies the multiplier across every row the captain / vice-captain picks up.

Reading the captain multiplier

A captain who scores 80 with two sixes carries 80 + 12 + 14 (boundary bonus) + 16 (strike-rate bonus at 190+) = 122. The captain multiplier × 2 brings that to 244. A 244-row is the difference between a top-1000 finish and a top-100 finish.

The captain call matters more than the rest of the XI put together. Sixer publishes the tier the data leans toward; the desk does not promise a win.

FAQ

Reading points systems.

How is Sixer's points-system page different from a platform's?
Sixer is editorial — we publish the rows a platform typically uses, not a platform's exact numbers. The platform you choose publishes its own official points sheet; cross-check against it before locking the captain.
Which row matters most for a captain call?
The strike-rate bonus rows — +4 / +8 / +16 — and the captain multiplier. A captain who clears the +16 row doubles the biggest single number, which carries the rest of the XI.
Where is the platform's official points sheet?
In the help / FAQ section of the platform you play on. Read it before locking any XI; the strike-rate ladder and milestone bonus levels vary.
Reading the ledger

Reading the points ledger.

Sixer's editorial reading of how fantasy-cricket points are built is plain: rows, ladders, milestones and the captain multiplier. Always cross-check against the platform's official sheet.

Action rows

Runs, boundaries, sixes, dots, wickets, maidens, catches. The action rows are the editorial vocabulary.

Strike-rate ladder

The strike-rate ladder is the biggest single row for a captain call. The +4 / +8 / +16 ladder rewards a steady hand, a middle-overs quick and a finisher.

Milestone bonuses

50 / 100 / 3-for / 4-for / 5-for. The milestone rows reward the scoreboard line, not the moment.

Captain multiplier

×2 for captain, ×1.5 for vice-captain. The multiplier doubles the editorial decision the desk makes.

Reading the rows

Reading the points ledger in plain language.

Sixer's editorial reading of how fantasy-cricket points are built is plain: action rows, a strike-rate ladder, milestone bonuses and the captain multiplier.

Action rows

Runs, boundaries, sixes, dots, wickets, maidens, catches and stumpings.

Strike-rate ladder

A bonus kicks in at 130–160 SR (+4), 160–190 SR (+8) and 190+ SR (+16). The +16 row carries the largest captain-call worth.

Milestone bonuses

50 / 100 (batter), 3-for / 4-for / 5-for (bowler), 3 catches (fielder). The milestones reward sustained performance.

Captain multiplier

Captain ×2; vice-captain ×1.5. The multiplier doubles the editorial decision the desk makes on matchday.

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